2.13 Star Wars: The Clone Wars animated series.To put Rebellion so low and Empire at War much higher I just don’t get. If you want to play a Star Wars game with all the aspects of a 4x strategy game, this is the only one that exists. If you want to finance and build your own Death Star and blow up the whole Galaxy you can. If you want to use said Jedi’s to plant bombs on every Star Destroyer in the galaxy and win the war without having to build up a huge fleet you can.
If you want to train Luke to jedi Knight then train a new crop of Jedi’s once he becomes a master you can. I got many hours of enjoyment out of this game whereas the Empires games were boring after a few hours and are even worse when you come back to them.
At first its a little overwhelming but once you organize things in a way you can remember its a lot fun. To my shock I really enjoyed playing it again. So a year back I bought it on GOG for nostalgia value. Honestly I’m probably the only one who will say this but actually Star Wars Rebellion was my favorite star wars game ever(never played KOTOR). Just a carbon copy of other RTS’s except executed much more poorly. I remember losing interest quickly even back in the day. Empires at War just doesn’t hold up at all. I gotta say I don’t think the author really played much of the strategy games at all. As a strategy fan I really only looked at the article to see what they thought of the strat games. Incidentally, that 2nd figure is smaller, and costs almost twice what the Disney one does (if you buy it at 9 dollars for the DI figure, which is a constant price atm at Target and other places).Īgreed. Sure it’s more comic like, but it’s got a dynamic pose, if the kids want they *can* play with them (god knows my son does with his mates and has for ages now)Īs opposed to this static, standard pose we’ve had for over 25 years with the Star Wars figures: You can call it DLC or whatnot, that isn’t the question we all know what they are, but you do get a figure itself, not just the data and the figures themselves are rather cool. 9 bucks is practically pocket change these days. Check the toy section of your Target or wherever next time. Nostalgia is strong.īecause people pay far more for Star Wars figures than 9 dollars for figures of a lot lower quality made from cheaper plastic substances and quite frankly, 9 bucks for a figure is a good deal if it’s in the pop culture area you happen to be obsessed with or like a lot. However that might be because I grew up with TIE Fighter. So for me, I’d flip the order of those three.
Also one of the peak Star Wars games from a pretty special era when Star Wars was just coming back as a franchise – the Expanded Universe had kicked off, Lucas was working on a rad project to revisit the trilogy and update some of the scenes and there were hushed-tone rumors of a new trilogy (how naive we were).Īlso personally I think the plot and writing in KotOR II is leaps and bounds better than the first game, even unfinished.
It might not look like much now but back in 1994 it was one of the first games with a full poly-based 3D rendering engine, and the dynamic music system it had based on iMUSE is something that hardly anything out there has nailed as well since (I think Red Dead Redemption was the first to really improve on it). TIE Fighter was a technical showpiece back in the day too. You could take that game, give it a HD graphics engine and not touch anything else and it’d be fantastic. It’s definitely hard to separate that top three but KotOR’s actual gameplay has dated quite a bit, while TIE Fighter still feels amazing, just the graphics have dated it. If you think I’ve left out anything that’s particularly worth mentioning, let me know. I’ve also just given the first system (or systems) that a game appeared on, rather than list various conversions.
For the sake of my sanity (and your precious time), handheld and mobile games are out, along with pinball, browser games, TV games, expansion packs (remember those?), that Star Wars game that was only ever released in Japan, and anything branded as ‘edutainment’. *OK, not quite EVERY Star Wars game ever. But it’s the brilliant supporting cast that really stick in the memory, from poor, naive Mission Vao to the hilariously ruthless assassin droid HK-47: “It is my primary function to burn holes through meatbags that you wish removed from the galaxy.” KOTOR gave you the Star Wars universe to explore, and the story and characters were engaging and well written enough to make you feel part of it and believe that it was worth saving – something that precious few Star Wars games have achieved. The twist still stands out as utterly brilliant all these years later.